Hello I forgot that I came up with a fix for this a while ago.
It's pretty simple, in main.as you have a variable called "actualMaskWidth". That variable must be resized by width.
You can access it directly because it's a static variable
public static var actualLstWidth:Number;
in your project or in a frame you should wrote down:
import flashtory.hs.main; // like so the variable will be accesible to you
main.actualLstWidth = your_number; // set the width -> Stage.width for fullscreen scroller.
All the best !
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